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Super Metroid Map: The Ultimate Guide

    TLDR The hand-drawn Super Metroid map created by a developer served as a valuable guide for Nintendo’s gameplay counselors, despite the fact that they weren’t supposed to use it.

    Key insights

    🗺️The hand-drawn Super Metroid map created by one of the games developers served as an invaluable guide for Nintendo’s gameplay counselors, even though they weren’t actually supposed to use it.

    🤔Nintendo was afraid the counselors would use the map and give players bad information, so they really weren’t supposed to use it.

    🎮The map includes drawings of Samus’s ship and bosses like Kraid, adding a fun element to the game’s development.

    🔍It’s something extra that I guess got cut before the game’s release so it really is just a cool time capsule of what people had to work with back in 1994.

    Highlights

    🗺️00:00 Super Metroid developer map from 1994 was created for Nintendo’s gameplay counselors, but they weren’t supposed to use it.

    🗺00:54 Nintendo drew a map with an extra room in 1994, but didn’t want the hotline to use it due to potential differences between Japanese and US releases.

    🗺01:18 Nintendo hotline counselors used a developer map with extra room, drawings of Samus’s ship and bosses, and it was considered very useful back in the day.

    🕹️01:36 Re Kanto found an extra room in the 1994 Super Metroid developer map that wasn’t used in the final game, showing a piece of gaming history.